![]() ![]() (fixed the refraction pass erroneously including the environment in that case) Fixed "affects alpha" option of specular materials when "keep environment" is enabled. Allow greyscale images as opacity maps, as it was in V3. Fixed black material render on Octane BRDF when using 0 roughness. Fixed "visible on specular" emitter option when used with universal material. Fixed caustic blur for clear coat layer of universal material. Fixed volume step length being locked to 4 when using absorption or scattering medium with alpha shadows disabled. Added sheen and coating normal and bump maps. New volumetrics phase node that can be used to animate this parameter in the volume and scattering medium nodes. Fixed the problems related to the wrong ordering or mising UDIM textures. Fixed a crash during activation on some machines with RAID setups. This also caused crashes in plugins that use the same mechanism to render thumbnails and material preview tiles. Fixed a crash when stopping render, and then previewing a material in the node stack. Fixed exporting scenes from plugins that contain animated transforms with zero matrices. Addressed the support of the network rendering in the vr subscription builds. Added a workaround to try to fix the arbitrary range type sequence rendering. Standalone 4.05 version for the network rendering nodes Support for emission on sphere primitives.Support to capture direct and indirect light separately in the light render passes.Overall performance improvements in the render engine and in loading HDR and OBJ files.Dirt support in the info channel passes / kernel.UDIM support via the new image tile mode in the texture image node.Universal material: Merges the properties of the diffuse, glossy, specular and metal materials into one material. ![]()
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